1957 Ford Thunderbird rendered in three-quarter view, teal metallic paint under studio lighting

New York, NY

Kamrie McKay

3D artist working in hard surface modeling, texturing, and lighting — building assets that hold up under scrutiny.

kamrie.mckay@gmail.com

About

I'm a New York-based 3D artist with a focus on hard surface modeling, texturing, and lighting. I care about building assets that feel real — things that hold up under scrutiny and serve the vision of whatever project I'm part of.

Outside of the creative work, I've spent a lot of time operating in fast-paced production and field environments across New York City, which has made me just as comfortable keeping things organized and running smoothly as I am behind the software.

MFA in Computer Arts, School of Visual Arts. Always happy to do what the project needs.

Selected work

1957 Ford Thunderbird

A full hard surface build and look development pass: layered metallic paint and aged chrome shading, worn leather interior, and a spoke-wheel study lit as a studio gallery piece.

Side profile of the teal 1957 Thunderbird with the trunk lid raised
Profile — paint flake and reflection study
Head-on front view of the Thunderbird with both doors open
Front — grille and bumper chrome
Rear view of the Thunderbird with trunk open showing the spare tire
Rear — tail lamps and trunk interior
Macro render of the wire-spoke wheel with whitewall tire and knock-off hub
Wheel — wire spoke and whitewall macro
Dashboard render showing the gauge cluster, radio, and steering wheel
Dash — gauges, radio, vents
Angled interior render of the dashboard and shifter from the passenger side
Cabin — shifter and console
Interior render of the cream leather bench seat with visible wear and cracking
Bench seat — leather wear and stitching

Render passes

AOVs & lighting studies

Arbitrary output variables and single-light setups from the Thunderbird build. Click any frame to enlarge.

Process

Project breakdown

A short walkthrough of the Thunderbird build — from block-out to surfacing, lighting, and final render passes.

Capabilities

Hard surface modeling
Production-ready topology for vehicles, props, and mechanical assets.
Texturing & look dev
Layered PBR materials, wear, aging, and surface storytelling.
Lighting & rendering
Studio and environment lighting built to sell form and material.
Production support
Field and studio operations experience keeping shoots on schedule.