
New York, NY
Kamrie McKay
3D artist working in hard surface modeling, texturing, and lighting — building assets that hold up under scrutiny.
kamrie.mckay@gmail.comAbout
I'm a New York-based 3D artist with a focus on hard surface modeling, texturing, and lighting. I care about building assets that feel real — things that hold up under scrutiny and serve the vision of whatever project I'm part of.
Outside of the creative work, I've spent a lot of time operating in fast-paced production and field environments across New York City, which has made me just as comfortable keeping things organized and running smoothly as I am behind the software.
MFA in Computer Arts, School of Visual Arts. Always happy to do what the project needs.
Selected work
1957 Ford Thunderbird
A full hard surface build and look development pass: layered metallic paint and aged chrome shading, worn leather interior, and a spoke-wheel study lit as a studio gallery piece.







Render passes
AOVs & lighting studies
Arbitrary output variables and single-light setups from the Thunderbird build. Click any frame to enlarge.
Process
Project breakdown
A short walkthrough of the Thunderbird build — from block-out to surfacing, lighting, and final render passes.
Capabilities
- Hard surface modeling
- Production-ready topology for vehicles, props, and mechanical assets.
- Texturing & look dev
- Layered PBR materials, wear, aging, and surface storytelling.
- Lighting & rendering
- Studio and environment lighting built to sell form and material.
- Production support
- Field and studio operations experience keeping shoots on schedule.